/**
 * Copyright (c) 2008, Andrew Carter
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, are 
 * permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer. Redistributions in binary form must reproduce 
 * the above copyright notice, this list of conditions and the following disclaimer in 
 * the documentation and/or other materials provided with the distribution. Neither the 
 * name of Andrew Carter nor the names of contributors may be used to endorse or promote 
 * products derived from this software without specific prior written permission. 
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
 * SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT 
 * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.acarter.scenemonitor.propertydescriptor.definitions;

import com.acarter.propertytable.Property;
import com.acarter.propertytable.PropertySection;
import com.acarter.propertytable.PropertySectionState;
import com.acarter.propertytable.propertyobject.BooleanPropertyObject;
import com.acarter.propertytable.propertyobject.FloatPropertyObject;
import com.acarter.propertytable.propertyobject.BooleanPropertyObject.I_BooleanPropertyObjectListener;
import com.acarter.propertytable.propertyobject.FloatPropertyObject.I_FloatPropertyObjectListener;
import com.acarter.scenemonitor.propertydescriptor.propertyobject.Vector3fPropertyObject;
import com.acarter.scenemonitor.propertydescriptor.propertyobject.Vector3fPropertyObject.I_Vector3fPropertyObjectListener;
import com.jme.math.Vector3f;
import com.jme.scene.Spatial;
import com.jmex.physics.DynamicPhysicsNode;

/**
 * @author Carter
 *
 */
public class DynamicPhysicsNodePropertyPage extends PhysicsNodePropertyPage {
	
	/** Store vector */
	private Vector3f angularVelocity = new Vector3f();
	
	/** Store vector */
	private Vector3f linearVelocity = new Vector3f();
	
	/** Store vector */
	private Vector3f force = new Vector3f();
	
	/** Store vector */
	private Vector3f torque = new Vector3f();
	
	/** Store vector */
	private Vector3f centerOfMass = new Vector3f();

	/**
	 * 
	 */
	public DynamicPhysicsNodePropertyPage() {

		PropertySection section = new PropertySection("Dynamic Physics Node");
		section.addProperty(new Property("Angular Velocity", new Vector3fPropertyObject()));
		section.addProperty(new Property("Linear Velocity", new Vector3fPropertyObject()));
		section.addProperty(new Property("Force", new Vector3fPropertyObject()));
		section.addProperty(new Property("Torque", new Vector3fPropertyObject()));
		section.addProperty(new Property("Center of Mass", new Vector3fPropertyObject()));
		section.addProperty(new Property("Mass", new FloatPropertyObject()));
		section.addProperty(new Property("Affected by Gravity", new BooleanPropertyObject()));
		section.addProperty(new Property("Resting", new BooleanPropertyObject()));
		
		section.setState(PropertySectionState.EXPANDED);
		
		model.addPropertySection(0, section);
	}
	
	/**
	 * 
	 * @param table
	 * @param object
	 */
	protected void updateListeners(final Spatial spatial) {
		
		super.updateListeners(spatial);
		
		if(!(spatial instanceof DynamicPhysicsNode))
			return;
		
		final DynamicPhysicsNode node = (DynamicPhysicsNode)spatial;
		
		Vector3fPropertyObject angular = (Vector3fPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Angular Velocity").getPropertyObject();
		
		angular.SetListener(new I_Vector3fPropertyObjectListener() {

			public Vector3f readValue() {
				
				node.getAngularVelocity(angularVelocity);
				
				return angularVelocity;
			}

			public void saveValue(Vector3f value) {
				
				node.setAngularVelocity(value);
			}
		});
		
		Vector3fPropertyObject linear = (Vector3fPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Linear Velocity").getPropertyObject();
		
		linear.SetListener(new I_Vector3fPropertyObjectListener() {

			public Vector3f readValue() {
				
				node.getLinearVelocity(linearVelocity);
				
				return linearVelocity;
			}

			public void saveValue(Vector3f value) {
				
				node.setLinearVelocity(value);
			}
		});
		
		Vector3fPropertyObject forcePO = (Vector3fPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Force").getPropertyObject();
		
		forcePO.SetListener(new I_Vector3fPropertyObjectListener() {

			public Vector3f readValue() {
				
				node.getForce(force);
				
				return force;
			}

			public void saveValue(Vector3f value) {
				
				node.addForce(value);
			}
		});
		
		Vector3fPropertyObject torquePO = (Vector3fPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Torque").getPropertyObject();
		
		torquePO.SetListener(new I_Vector3fPropertyObjectListener() {

			public Vector3f readValue() {
				
				node.getTorque(torque);
				
				return torque;
			}

			public void saveValue(Vector3f value) {
				
				node.addTorque(value);
			}
		});
		
		Vector3fPropertyObject centerMass = (Vector3fPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Center of Mass").getPropertyObject();
		
		centerMass.SetListener(new I_Vector3fPropertyObjectListener() {

			public Vector3f readValue() {
				
				node.getCenterOfMass(centerOfMass);
				
				return centerOfMass;
			}

			public void saveValue(Vector3f value) {
				
				node.setCenterOfMass(value);
			}
		});
		
		FloatPropertyObject mass = (FloatPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Mass").getPropertyObject();
		
		mass.SetListener(new I_FloatPropertyObjectListener() {

			public float readValue() {
				
				return node.getMass();
			}

			public void saveValue(float value) {
				
				node.setMass(value);
			}
		});
		
		BooleanPropertyObject affected = (BooleanPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Affected by Gravity").getPropertyObject();
		
		affected.SetListener(new I_BooleanPropertyObjectListener() {

			public boolean readValue() {
				
				return node.isAffectedByGravity();
			}

			public void saveValue(boolean value) {
				
				node.setAffectedByGravity(value);
			}
		});
		
		BooleanPropertyObject resting = (BooleanPropertyObject)model.getPropertySection("Dynamic Physics Node").getProperty("Resting").getPropertyObject();
		
		resting.SetListener(new I_BooleanPropertyObjectListener() {

			public boolean readValue() {
				
				return node.isResting();
			}

			public void saveValue(boolean value) {
				
				if(value)
					node.rest();
				else
					node.unrest();
			}
		});
	}

}
